![]() Also, one of my main gripes with Dawn of the New World, originally, was that almost the entire English cast had been replaced. The Japanese voices, though, do extend to them. In English, Tales of Symphonia was one of the last games in the series that didn’t have voice acting during skits. Even if you don’t normally prefer Japanese audio to English, it does offer a couple of advantages. A handful of tracks, like Iselia’s theme, sound quite different after this treatment. This time, though, each song plays as originally intended, making for a more complete sound. If you listened to the soundtrack you would have heard one instrument in each song that didn’t come through in the game. First, in the original Tales of Symphonia, one of the audio tracks didn’t come through. Tales of Symphonia Chronicles has a handful of improvements in that department. Where there is a graphical discussion, audio comes with it. A couple places in the game also have some gorgeous new animation sequences. On the other hand, a couple of things, like the explosions from blowing up certain enemy bases, don’t look like they got much attention (and, arguably, those needed it the most in the first place). The text and other 2D objects look perfectly HD-sharp, and 3D models have greater detail and smoothness. Spells and other special effects, particularly, often have a brand-new and greatly improved look. Everything definitely looks a step or two sharper and nicer, but some things received a much more detailed treatment in that regard. The first, and most obvious, aspect of this PlayStation 3 remaster is the updated, HD graphics. While I can’t fully review Chronicles without mentioning the value of its two root games, I want to focus mainly on what it alone has to offer. That’s because I absolutely love Tales of Symphonia–but this is not a review of that game (which I’ve already done), or a review of its sequel, Tales of Symphonia: Dawn of the New World, which is the other half of this package. When Tales of Symphonia Chronicles came out, I jumped on it and pre-ordered the Collector’s Edition right away. Maybe the encrypted/default save file can work with the tool from the gecko (unlikely) without the need for the decrypted file extracted via SW (more likely), but both aren’t accessible for us as explained, that’s why I’m looking for a little help.It’s no secret–I’ve always been a fan of the Talesseries, and Tales of Symphonia, in particular. ![]() We talked about adding support for the PS4 version, but since neither of us have this version, I was wondering if someone here – that owns the PS4 version – would be willing to share their save files for testing. The Switch version is the most recent inclusion because I own one, and together we managed to identify the key differences between the remaster save file and the older versions (quite a few, compared to the PC/Steam version for instance). Save Wizard has recently added support for “Tales of Symphonia Remastered”, and despite of Bandai Namco mistakes with this edition, I really like the game and since the release back in february, I’ve been working alonside a modder on the update of his Save Editing tool for the game – which has extra features (party editing, specific stat and equip mod, affection and character kill values mod, etc) and it was recently adjusted to work with the Nintendo Switch version (it already worked with all previous installments). Not sure if this is the correct place for this, so feel free to redirect me.
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